

The reason for the development of such weapons was because point-defense had progressed to the point that it was very difficult for contact (or near-contact) warheads to make a successful hit against a ship with almost any level of readiness.
THEORIES ABOUT BATTLETECH HEAVY METAL SERIES
This is most prominent in David Weber's Honor Harrington (or Honorverse) series of books. If you’re using something else, this RSS link should let you add the podcast to whatever platform you’d like.A staple of some science fiction series as well as certain defense initiatives, the concept of using a explosive blast (typically nuclear) to power an expendable laser core has been with us for a few decades.


You can subscribe on Apple Podcasts, Google Play, and Stitcher. This transcript was edited for length and readability. The first mission with the new shit and my mercenary company is basically broke and two of my pilots can’t work for the next three months. And then they were getting spotting data for two Panthers that just stood at a distance and just plinked PPC shots into my guys consistently and I kept trying to get away I was like “okay, disengage, run, pull back!” But as long as they had line of sight, apparently PPC can hit you from effectively anywhere. But instead it was all these firestarters just going ham. Rob: No! If you looked at the two Lance compositions, it was my four mediums and heavies versus like six lights. Rob: And so I watched my new Quickdraw, literally had just finished being refurbed, just like arms being flung off, components going down, like watch all the jump jets like go away. Like they just all just set me on fire, heat spike through the roof, and then they just started punching me! And so it just becomes this nightmare of watching my brand new Quickdraw just wade in there like “I am just going to wreck house among these among these light Mechs” and I just got worked. And it’s hot and the lasers are not efficient in this scenario. And we are fighting over these little ridges covered in freaking foliage. Rob: I’ve got this like sharpshooter build for all my units. And then another Firestarter, and then another and it’s all like, the way I’m positioned, I can’t get any range. Light escorts, I’m just gonna wreck house here.” I set up my squad, roll out, and it’s a mountainous jungle map. Rob: –– “Did I just get a Centurion randomly last time I have no memory of it? I don’t think so.” They gave me a basically stripped down Centurion chassis, no weapons, and then I got the pirate queen’s Quickdraw, so your first heavy.Īnd I’m like, “Cool, all I’ve got is this easy mission to go kill this diplomat. I don’t remember this being scripted, but it was Yang telling me that “oh yeah aboard the Argo we found this Centurion” and I was like –– They gave me a Centurion like right away. Rob: So I take this assassination mission This is literally right after you’ve done the pirate Queen shit and this time they gave me two heavies out of the gate.

Rob: Look, we love sovereignty, but, not for everyone.Īustin: Skip, you know how I feel about autonomous nations.
THEORIES ABOUT BATTLETECH HEAVY METAL FREE
So I had a mission where the Free World League was like “go kill this diplomat” and I was just ––Īustin: Shoutouts to the “Free Worlds” League! Ohhhh this world is fucked! Anyway, continue. Rob: –– go so fucking sideways for the dumbest reasons. For instance, just before we recorded I had a Milk Run –– It seems like it’s pulling from different scenario setups that I’ve seen before. A non-trivial thing: There is a lot more BattleTech in this game than there was the last time I spent serious time with it. Rob: I think something else as I come back to and there’s this new stuff. But most of my multitudes are like “Yeah, that rules, put more mechs in it.” This is a great mech for a Coil M” or whatever it is.Īnd I know that this stuff already says like “Skirmisher/Brawler,” it already gives you a breakdown of the way the mech is supposed to be used, but these specific mechanical abilities help you conceptualize what those mechs could do on the field for you so well, I really, really liked that stuff. Austin: When you see the Rifleman for the first time, which has a system called the rangefinder suite which reduces long range attack penalties and extends its view distance, you’re like “That mech is a sniper, I’m gonna put long range attack stuff on this thing.” In a BattleTech 2, I almost wish some of that stuff would be, if not built into every mech, at least be like “oh, this would be a place where you would put the rangefinder suite.
